[Toybox] [PATCH] scan_key: support more terminals.
Jarno Mäkipää
jmakip87 at gmail.com
Sun Apr 14 00:06:03 PDT 2019
vi does not necessarily need so many function keys in order to be usable.
Mostly escape, and 30 or so different control key commands in order to
implement everything on man page.
But I think after vi has all the basic functionality done, things like
utf-8 and handling of text buffer, could be reused
to make clones of other editors.
-Jarno
On Sat, Apr 13, 2019 at 6:15 AM Rob Landley <rob at landley.net> wrote:
> On 4/12/19 8:58 PM, David Seikel wrote:
> > I presume you meant to send this to the list.
>
> Yup.
>
> > On Fri, 12 Apr 2019 15:52:10 -0500 Rob Landley <rob at landley.net> wrote:
> >
> >> On 4/11/19 9:46 PM, David Seikel wrote:
> >>>>> luckily i suspect in 2019 we mainly want function keys just so we
> >>>>> can throw them away and get on to the next meaningful keypress!
> >>>>> but i can easily put this back to one constant per key if you
> >>>>> prefer.
> >>>>
> >>>> Unfortunately a command line utility doesn't get to _see_ the
> >>>> function keys, so yeah probably.
> >>>
> >>> Users of mc and mcedit need functioning function keys, though they
> >>> do have a backup of Esc $DIGIT, which helps when a lot of X
> >>> terminals use F10 for their menus. I know I long ago tried to get
> >>> mcedit into toybox.
> >>
> >> I googled, the first page is entirey about a world editor for
> >> minecraft?
> >
> > mcedit is the text editor that comes with midnight commander, it can
> > be used stand alone. Dunno about minecraft.
>
> I'd planned to make an editor I could program to act like (at least) vi,
> microemacs, joe, and nano. But somebody else is writing a vi so I guess
> not...
>
> Rob
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