[Toybox] [PATCH] scan_key: support more terminals.
Rob Landley
rob at landley.net
Sun Apr 14 11:08:41 PDT 2019
I'm waiting or you to get to a good stopping point, then I can factor common
code out into lib/.
Rob
On 4/14/19 2:06 AM, Jarno Mäkipää wrote:
> vi does not necessarily need so many function keys in order to be usable.
> Mostly escape, and 30 or so different control key commands in order to
> implement everything on man page.
>
> But I think after vi has all the basic functionality done, things like utf-8 and
> handling of text buffer, could be reused
> to make clones of other editors.
>
> -Jarno
>
>
> On Sat, Apr 13, 2019 at 6:15 AM Rob Landley <rob at landley.net
> <mailto:rob at landley.net>> wrote:
>
> On 4/12/19 8:58 PM, David Seikel wrote:
> > I presume you meant to send this to the list.
>
> Yup.
>
> > On Fri, 12 Apr 2019 15:52:10 -0500 Rob Landley <rob at landley.net
> <mailto:rob at landley.net>> wrote:
> >
> >> On 4/11/19 9:46 PM, David Seikel wrote:
> >>>>> luckily i suspect in 2019 we mainly want function keys just so we
> >>>>> can throw them away and get on to the next meaningful keypress!
> >>>>> but i can easily put this back to one constant per key if you
> >>>>> prefer.
> >>>>
> >>>> Unfortunately a command line utility doesn't get to _see_ the
> >>>> function keys, so yeah probably.
> >>>
> >>> Users of mc and mcedit need functioning function keys, though they
> >>> do have a backup of Esc $DIGIT, which helps when a lot of X
> >>> terminals use F10 for their menus. I know I long ago tried to get
> >>> mcedit into toybox.
> >>
> >> I googled, the first page is entirey about a world editor for
> >> minecraft?
> >
> > mcedit is the text editor that comes with midnight commander, it can
> > be used stand alone. Dunno about minecraft.
>
> I'd planned to make an editor I could program to act like (at least) vi,
> microemacs, joe, and nano. But somebody else is writing a vi so I guess not...
>
> Rob
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