[Toybox] ping

Rob Landley rob at landley.net
Fri Sep 26 08:28:58 PDT 2014


On 09/25/14 19:02, lamiaworks wrote:
> /cut
>>
>> I've been writing a new ping implementation. (I've gotten a couple ping
>> contributions but they always do ping and ping6 as two separate
>> implementations, tend to suck in 4-clause BSD code, and on top of the
>> normal cleanup it's just faster to do a new one. Not _fast_, just
>> faster. :)
>>
>> Rob
>>
>>
> 
> Rob,
> 
> sorry to give you a 'headache', but, if your playing with ping, can you
> have it allow for long ping times please, such as we often get with
> satellite, where delays to the ping can cause it to currently abort, not
> due to the ping time itself, but to the on satellite hardware
> transmitting it taking time to pass it on. How you deal with this
> problem I have no idea, but maybe talking to the people at ipstar
> (ipstar.com) may give you an idea.

I was actually thinking in terms of ping replies from bufferbloat, which
can be delayed tens of seconds.

http://en.wikipedia.org/wiki/Bufferbloat

That said, I'm changing jobs (starting a new one on the 6th that should
give me more time to work on toybox), and I'm in the last two days at my
_old_ job and trying to finish up everything in the world there before I
leave. Progress on everything else has been a bit slower this month than
I like as a result...

Rob

 1411745338.0


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